# Build arguments go here. Examples:
#   is_component_build = true
#   is_debug = false
# See "gn args <out_dir> --list" for available build arguments.

# this file was generated by 
# using gn gen with an empty args.gn (by empty I mean the above, generated by gn args outdir)
# then redirecting output of
# gn args /tmp/out/Default --list
# to this file and using vim to replace stuff and make it look like it does.
# %s/^    /#    /g
# %s/ Default = \(.*$\)/\1 #Default = \1/g

aec_debug_dump = false #Default = false
#    //third_party/webrtc/modules/audio_processing/BUILD.gn:15
#    Outputs some low-level debug files.

aec_untrusted_delay_for_testing = false #Default = false
#    //third_party/webrtc/modules/audio_processing/BUILD.gn:20
#    Disables the usual mode where we trust the reported system delay
#    values the AEC receives. The corresponding define is set appropriately
#    in the code, but it can be force-enabled here for testing.

allow_posix_link_time_opt = false #Default = false
#    //build/toolchain/toolchain.gni:16

android_full_debug = false #Default = false
#    //build/config/compiler/BUILD.gn:34
#    Normally, Android builds are lightly optimized, even for debug builds, to
#    keep binary size down. Setting this flag to true disables such optimization

android_java_ui = false #Default = false
#    //chrome/common/features.gni:17
#    Whether the Java UI is being used (Java infobars and popups, Java native
#    settings and first run experience, sign-in etc.).
#    Default to true if compiling for android, but allow this being overriden
#    through the environment.

asan_globals = true #Default = true
#    //build/config/sanitizers/sanitizers.gni:112
#    Detect overflow/underflow for global objects.
   
#    Android build relies on -Wl,--gc-sections removing unreachable code.
#    ASan instrumentation for globals inhibits this and results in a
#    library with unresolvable relocations.
#    TODO(eugenis): find a way to reenable this.
   
#    Mac: http://crbug.com/352073

binutils_path = "../../../home/z/build/1packages/chromium-dev-git/fetch_gclient_base/checkout_root/src/third_party/binutils/Linux_x64/Release/bin" #Default = "../../../home/z/build/1packages/chromium-dev-git/fetch_gclient_base/checkout_root/src/third_party/binutils/Linux_x64/Release/bin"
#    //build/config/compiler/BUILD.gn:42

blink_gc_plugin = true #Default = true
#    //third_party/WebKit/Source/BUILD.gn:17
#    Set to true to enable the clang plugin that checks the usage of the Blink
#    garbage-collection infrastructure during compilation.

blink_gc_plugin_option_do_dump_graph = false #Default = false
#    //third_party/WebKit/Source/BUILD.gn:21
#    Set to true to have the clang Blink GC plugin emit class graph (in JSON)
#    with typed pointer edges; for debugging or other (internal) uses.

blink_gc_plugin_option_warn_unneeded_finalizer = false #Default = false
#    //third_party/WebKit/Source/BUILD.gn:26
#    Set to true to have the clang Blink GC plugin additionally check if
#    a class has an empty destructor which would be unnecessarily invoked
#    when finalized.

blink_logging_always_on = false #Default = false
#    //third_party/WebKit/Source/config.gni:22
#    If true, enables blink logging macros (WTF_LOG and friends) unconditionally.
#    When false, blink logging macros are enabled only if assertions are enabled.

build_angle_deqp_tests = false #Default = false
#    //third_party/angle/src/tests/BUILD.gn:152
#    Don't build dEQP by default.

#TODO: what?
build_with_mozilla = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:56
#    Enable to use the Mozilla internal settings.

cc_wrapper = "ccache" #Default = ""
#    //build/toolchain/cc_wrapper.gni:34
#    Set to "ccache", "icecc" or "distcc".  Probably doesn't work on windows.

chrome_pgo_phase = 0 #Default = 0
#    //build/config/compiler/compiler.gni:48
#    Specify the current PGO phase, only used for the Windows MSVS build. Here's
#    the different values that can be used:
#        0 : Means that PGO is turned off.
#        1 : Used during the PGI (instrumentation) phase.
#        2 : Used during the PGO (optimization) phase.
   
#    TODO(sebmarchand): Add support for the PGU (update) phase.

clang_base_path = "//third_party/llvm-build/Release+Asserts" #Default = "//third_party/llvm-build/Release+Asserts"
#    //build/config/clang/clang.gni:12

clang_use_chrome_plugins = false #Default = false
#    //build/config/clang/clang.gni:10
#    Indicates if the build should use the Chrome-specific plugins for enforcing
#    coding guidelines, etc. Only used when compiling with Clang.

clang_version = "3.9.0" #Default = "3.9.0"
#    //build/toolchain/toolchain.gni:27
#    Clang compiler version. Clang files are placed at version-dependent paths.

cld2_table_size = 2 #Default = 2
#    //third_party/cld_2/BUILD.gn:11

#TODO: false ?
compile_credentials = true #Default = true
#    //sandbox/linux/BUILD.gn:16

compile_suid_client = true #Default = true
#    //sandbox/linux/BUILD.gn:14

concurrent_links = -1 #Default = -1
#    //build/toolchain/concurrent_links.gni:18
#    Limit the number of concurrent links; we often want to run fewer
#    links at once than we do compiles, because linking is memory-intensive.
#    The default to use varies by platform and by the amount of memory
#    available, so we call out to a script to get the right value.

content_shell_product_name = "Content Shell" #Default = "Content Shell"
#    //content/shell/BUILD.gn:25

content_shell_version = "99.77.34.5" #Default = "99.77.34.5"
#    //content/shell/BUILD.gn:26

#current_cpu = "" #Default = ""
#    (Internally set; try `gn help current_cpu`.)

#current_os = "" #Default = ""
#    (Internally set; try `gn help current_os`.)

custom_toolchain = "" #Default = ""
#    //build/config/BUILDCONFIG.gn:139
#    Allows the path to a custom target toolchain to be injected as a single
#    argument, and set as the default toolchain.

#TODO: true  (when debug)
dcheck_always_on = false #Default = false
#    //build/config/dcheck_always_on.gni:7
#    Set to true to enable dcheck in Release builds.

debug_devtools = false #Default = false
#    //build/config/features.gni:41
#    If debug_devtools is set to true, JavaScript files for DevTools are stored
#    as is and loaded from disk. Otherwise, a concatenated file is stored in
#    resources.pak. It is still possible to load JS files from disk by passing
#    --debug-devtools cmdline switch.

disable_brotli_filter = false #Default = false
#    //net/BUILD.gn:57
#    Do not disable brotli filter by default.

disable_display = false #Default = false
#    //build/config/chromecast_build.gni:14
#    Set this true for an audio-only Chromecast build.

disable_file_support = false #Default = false
#    //net/BUILD.gn:44
#    Disables support for file URLs.  File URL support requires use of icu.

disable_ftp_support = false #Default = false
#    //net/BUILD.gn:49

disable_libfuzzer = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:78
#    Helper variable for testing builds with disabled libfuzzer.
#    Not for client use.

disable_precompiled_headers = false #Default = false
#    //build/config/BUILD.gn:38
#    Normally we try to decide whether to use precompiled headers or
#    not based on the other build arguments, but in some cases it is
#    easiest to force them off explicitly.

enable_ac3_eac3_audio_demuxing = false #Default = false
#    //media/media_options.gni:39
#    Enables AC3/EAC3 audio demuxing. This is enabled only on Chromecast, since
#    it only provides demuxing, and is only useful for AC3/EAC3 audio
#    pass-through to HDMI sink on Chromecast.

enable_app_list = false #Default = false
#    //build/config/features.gni:61

#TODO: false
enable_background = true #Default = true
#    //chrome/common/features.gni:24
#    Enables support for background apps.

#TODO: false
enable_basic_printing = true #Default = true
#    //build/config/features.gni:113
#    Enable basic printing support and UI.

enable_blimp = false #Default = false
#    //blimp/client/core/BUILD.gn:13
#    Enables blimp. This is required to get the real implementation of blimp.
#    By default, only a dummy-implementation is provided.

enable_browser_cdms = false #Default = false
#    //build/config/features.gni:72
#    Enables browser side Content Decryption Modules. Required for embedders
#    (e.g. Android and ChromeCast) that use a browser side CDM.

#TODO: false
enable_captive_portal_detection = true #Default = true
#    //build/config/features.gni:53

enable_clipboard_aurax11 = false #Default = false
#    //build/config/ui.gni:56
#    Allow aura to access x11 clipboard.

enable_cross_trusted = true #Default = true
#    //native_client_sdk/src/BUILD.gn:10
#    Set to true if cross compiling trusted (e.g. building sel_ldr_arm on x86)
#    binaries is supported.

enable_debugallocation = true #Default = true
#    //base/allocator/BUILD.gn:13
#    Provide a way to force disable debugallocation in Debug builds,
#    e.g. for profiling (it's more rare to profile Debug builds,
#    but people sometimes need to do that).

enable_extensions = true #Default = true
#    //build/config/features.gni:27

enable_full_stack_frames_for_profiling = false #Default = false
#    //build/config/compiler/BUILD.gn:50
#    Compile in such a way as to make it possible for the profiler to unwind full
#    stack frames. Setting this flag has a large effect on the performance of the
#    generated code than just setting profiling, but gives the profiler more
#    information to analyze.
#    Requires profiling to be set to true.

#TODO: false
enable_google_now = false #Default = true
#    //chrome/common/features.gni:11

enable_hangout_services_extension = false #Default = false
#    //build/config/features.gni:76
#    Hangout services is an extension that adds extra features to Hangouts.
#    For official GYP builds, this flag is set.

enable_hevc_demuxing = false #Default = false
#    //media/media_options.gni:46
#    Enable HEVC/H265 demuxing. Actual decoding must be provided by the
#    platform. Enable by default for Chromecast.

enable_hotwording = false #Default = false
#    //chrome/browser/BUILD.gn:29
#    'Ok Google' hotwording is disabled by default. Set to true to enable. (This
#    will download a closed-source NaCl module at startup.) Chrome-branded
#    ChromeOS builds have this enabled by default.

enable_internal_app_remoting_targets = false #Default = false
#    //remoting/remoting_options.gni:13
#    Set this to enable building internal AppRemoting apps.

enable_ipc_fuzzer = true #Default = true
#    //tools/ipc_fuzzer/ipc_fuzzer.gni:14

enable_iterator_debugging = true #Default = true
#    //build/config/BUILD.gn:33
#    When set (the default) enables C++ iterator debugging in debug builds.
#    Iterator debugging is always off in release builds (technically, this flag
#    affects the "debug" config, which is always available but applied by
#    default only in debug builds).
   
#    Iterator debugging is generally useful for catching bugs. But it can
#    introduce extra locking to check the state of an iterator against the state
#    of the current object. For iterator- and thread-heavy code, this can
#    significantly slow execution.

#TODO: false; want false here because otherwise: avahi-daemon gets started on my linux manjaro system (seen in dmesg also)
enable_mdns = false #Default = false
#    //build/config/features.gni:25
#    Multicast DNS.

enable_media_router = true #Default = true
#    //build/config/features.gni:47
#    Enables the Media Router.

enable_mojo_media = false #Default = false
#    //media/media_options.gni:75
#    Experiment to enable mojo media services (e.g. "renderer", "cdm", see
#    |mojo_media_services|). When enabled, selected mojo paths will be enabled in
#    the media pipeline and corresponding services will hosted in the selected
#    remote process (e.g. "utility" process, see |mojo_media_host|).

enable_mse_mpeg2ts_stream_parser = false #Default = false
#    //media/media_options.gni:42

enable_nacl = false #Default = true
#    //build/config/features.gni:34
#    Enables Native Client support.
#    Temporarily disable nacl on arm64 linux to get rid of compilation errors.
#    TODO(mcgrathr): When mipsel-nacl-clang is available, drop the exclusion.

enable_nocompile_tests = false #Default = false
#    //build/nocompile.gni:62
#    TODO(crbug.com/105388): Disabled until http://crbug.com/105388 is resolved.

enable_oilpan = true #Default = true
#    //third_party/WebKit/public/features.gni:7
#    Enables the Oilpan garbage-collection infrastructure.

#TODO: false
enable_one_click_signin = true #Default = true
#    //chrome/common/features.gni:27

enable_package_mash_services = false #Default = false
#    //chrome/common/features.gni:31
#    Set to true to bundle all the mash related mojo services into chrome.
#    Specify --mash to chrome to have chrome start the mash environment.

enable_pdf = true #Default = true
#    //build/config/features.gni:29

enable_plugin_installation = false #Default = false
#    //build/config/features.gni:59

#TODO: false
enable_plugins = false #Default = true
#    //build/config/features.gni:28

#TODO: false
enable_print_preview = true #Default = true
#    //build/config/features.gni:117
#    Enable printing with print preview. It does not imply
#    enable_basic_printing. It's possible to build Chrome with preview only.

enable_profiling = false #Default = false
#    //build/config/compiler/compiler.gni:22
#    Compile in such a way as to enable profiling of the generated code. For
#    example, don't omit the frame pointer and leave in symbols.

enable_remoting = false #Default = true
#    //build/config/features.gni:65

enable_remoting_jscompile = false #Default = false
#    //remoting/remoting_options.gni:10
#    Set this to run the jscompile checks after building the webapp.

enable_resource_whitelist_generation = false #Default = false
#    //tools/grit/grit_rule.gni:88
#    Enables used resource whitelist generation.

#TODO: false (see what this is first!)
enable_session_service = true #Default = true
#    //build/config/features.gni:57
#    Enables use of the session service, which is enabled by default.
#    Android stores them separately on the Java side.

#TODO: false  (what is this exactly?)
enable_supervised_users = true #Default = true
#    //build/config/features.gni:63

enable_test_mojo_media_client = false #Default = false
#    //media/media_options.gni:79
#    Enable the TestMojoMediaClient to be used in MojoMediaApplication. This is
#    for testing only and will override the default platform MojoMediaClient.

enable_video_hole = false #Default = false
#    //build/config/features.gni:68
#    Enable hole punching for the protected video.

enable_vulkan = false #Default = false
#    //build/config/ui.gni:53
#    Enable experimental vulkan backend.

enable_wayland_server = false #Default = false
#    //build/config/ui.gni:50
#    Indicates if Wayland display server support is enabled.

enable_webrtc = false #Default = true
#    //build/config/features.gni:44
#    Enables WebRTC.

enable_websockets = true #Default = true
#    //net/BUILD.gn:48
#    WebSockets and socket stream code are not used on iOS and are optional in
#    cronet.

enable_widevine = false #Default = false
#    //third_party/widevine/cdm/widevine.gni:7
#    Allow widevinecdmadapter to be built in Chromium.

enable_wifi_display = false #Default = false
#    //build/config/features.gni:99
#    Enables Wi-Fi Display functionality
#    WARNING: This enables MPEG Transport Stream (MPEG-TS) encoding!

exclude_unwind_tables = false #Default = false
#    //build/config/compiler/BUILD.gn:65
#    Omit unwind support in official builds to save space.
#    We can use breakpad for these builds.

fatal_linker_warnings = true #Default = true
#    //build/config/compiler/BUILD.gn:88
#    Enable fatal linker warnings. Building Chromium with certain versions
#    of binutils can cause linker warning.
#    See: https://bugs.chromium.org/p/chromium/issues/detail?id=457359

ffmpeg_branding = "Chromium" #Default = "Chromium"
#    //third_party/ffmpeg/ffmpeg_options.gni:33
#    Controls whether we build the Chromium or Google Chrome version of FFmpeg.
#    The Google Chrome version contains additional codecs. Typical values are
#    Chromium, Chrome, ChromiumOS, and ChromeOS.

fieldtrial_testing_like_official_build = false #Default = false
#    //build/config/features.gni:93
#    Set to true make a build that disables activation of field trial tests
#    specified in testing/variations/fieldtrial_testing_config_*.json.
#    Note: this setting is ignored if is_chrome_branded.

full_wpo_on_official = false #Default = false
#    //build/config/compiler/compiler.gni:57

gdb_index = false #Default = false
#    //build/config/compiler/BUILD.gn:69
#    If true, gold linker will save symbol table inside object files.
#    This speeds up gdb startup by 60%

gold_path = false #Default = false
#    //build/config/compiler/BUILD.gn:54
#    When we are going to use gold we need to find it.
#    This is initialized below, after use_gold might have been overridden.

goma_dir = "/home/z/goma" #Default = "/home/z/goma"
#    //build/toolchain/goma.gni:20
#    Absolute directory containing the Goma source code.

google_api_key = "" #Default = ""
#    //google_apis/BUILD.gn:45
#    Set these to bake the specified API keys and OAuth client
#    IDs/secrets into your build.
   
#    If you create a build without values baked in, you can instead
#    set environment variables to provide the keys at runtime (see
#    src/google_apis/google_api_keys.h for details).  Features that
#    require server-side APIs may fail to work if no keys are
#    provided.
   
#    Note that if you are building an official build or if
#    use_official_google_api_keys has been set to trie (explicitly or
#    implicitly), these values will be ignored and the official
#    keys will be used instead.

google_default_client_id = "" #Default = ""
#    //google_apis/BUILD.gn:48
#    See google_api_key.

google_default_client_secret = "" #Default = ""
#    //google_apis/BUILD.gn:51
#    See google_api_key.

#host_cpu = "x64" #Default = "x64"
#    (Internally set; try `gn help host_cpu`.)

#host_os = "linux" #Default = "linux"
#    (Internally set; try `gn help host_os`.)

host_toolchain = "" #Default = ""
#    //build/config/BUILDCONFIG.gn:143
#    This should not normally be set as a build argument.  It's here so that
#    every toolchain can pass through the "global" value via toolchain_args().

icu_use_data_file = true #Default = true
#    //third_party/icu/config.gni:15
#    Tells icu to load an external data file rather than rely on the icudata
#    being linked directly into the binary.
   
#    This flag is a bit confusing. As of this writing, icu.gyp set the value to
#    0 but common.gypi sets the value to 1 for most platforms (and the 1 takes
#    precedence).
   
#    TODO(GYP) We'll probably need to enhance this logic to set the value to
#    true or false in similar circumstances.

internal_gles2_conform_tests = false #Default = false
#    //gpu/gles2_conform_support/BUILD.gn:7
#    Set to true to compile with the OpenGL ES 2.0 conformance tests.

internal_khronos_glcts_tests = false #Default = false
#    //gpu/khronos_glcts_support/BUILD.gn:8

is_asan = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:7
#    Compile for Address Sanitizer to find memory bugs.

is_cast_desktop_build = false #Default = false
#    //build/config/chromecast_build.gni:26
#    True if Chromecast build is targeted for linux desktop. This type of build
#    is useful for testing and development, but currently supports only a subset
#    of Cast functionality. Though this defaults to true for x86 Linux devices,
#    this should be overriden manually for an embedded x86 build.
#    TODO(slan): Remove instances of this when x86 is a fully supported platform.

is_cfi = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:50
#    Compile with Control Flow Integrity to protect virtual calls and casts.
#    See http://clang.llvm.org/docs/ControlFlowIntegrity.html
   
#    TODO(pcc): Remove this flag if/when CFI is enabled in official builds.

is_chrome_branded = false #Default = false
#    //build/config/chrome_build.gni:9
#    Select the desired branding flavor. False means normal Chromium branding,
#    true means official Google Chrome branding (requires extra Google-internal
#    resources).

is_chromecast = false #Default = false
#    //build/config/chromecast_build.gni:11
#    Set this true for a Chromecast build. Chromecast builds are supported on
#    Linux and Android.

is_clang = true #Default = true
#    //build/config/BUILDCONFIG.gn:134
#    Set to true when compiling with the Clang compiler. Typically this is used
#    to configure warnings.

#TODO: true  (shared libs?) also see: https://chromium.googlesource.com/chromium/src/+/master/docs/linux_faster_builds.md which recommends true
is_component_build = true #Default = false
#    //build/config/BUILDCONFIG.gn:117
#    Component build. Setting to true compiles targets declared as "components"
#    as shared libraries loaded dynamically. This speeds up development time.
#    When false, components will be linked statically.

is_component_ffmpeg = false #Default = false
#    //third_party/ffmpeg/ffmpeg_options.gni:40
#    Set true to build ffmpeg as a shared library. NOTE: this means we should
#    always consult is_component_ffmpeg instead of is_component_build for
#    ffmpeg targets. This helps linux chromium packagers that swap out our
#    ffmpeg.so with their own. See discussion here
#    https://groups.google.com/a/chromium.org/forum/#!msg/chromium-packagers/R5rcZXWxBEQ/B6k0zzmJbvcJ

#TODO: true  (and/OR also set dcheck to true?)
#XXX: don't set to true because ccache will not be in effect: unsupported compiler option          162
is_debug = false #Default = true
#    //build/config/BUILDCONFIG.gn:127
#    Debug build. Enabling official builds automatically sets is_debug to false.

is_desktop_linux = true #Default = true
#    //build/config/BUILDCONFIG.gn:130
#    Whether we're a traditional desktop unix.

is_lsan = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:10
#    Compile for Leak Sanitizer to find leaks.

#TODO: true if debug is on maybe?
is_msan = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:13
#    Compile for Memory Sanitizer to find uninitialized reads.

is_multi_dll_chrome = false #Default = false
#    //build/config/chrome_build.gni:13
#    Break chrome.dll into multple pieces based on process type. Only available
#    on Windows.

is_nacl_glibc = false #Default = false
#    //build/config/nacl/config.gni:11
#    Native Client supports both Newlib and Glibc C libraries where Newlib
#    is assumed to be the default one; use this to determine whether Glibc
#    is being used instead.

is_official_build = false #Default = false
#    //build/config/BUILDCONFIG.gn:124
#    Set to enable the official build level of optimization. This has nothing
#    to do with branding, but enables an additional level of optimization above
#    release (!is_debug). This might be better expressed as a tri-state
#    (debug, release, official) but for historical reasons there are two
#    separate flags.

is_syzyasan = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:44
#    Enable building with SyzyAsan which can find certain types of memory
#    errors. Only works on Windows. See
#    https://github.com/google/syzygy/wiki/SyzyASanHowTo

#TODO: true
is_tsan = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:16
#    Compile for Thread Sanitizer to find threading bugs.

is_ubsan = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:20
#    Compile for Undefined Behaviour Sanitizer to find various types of
#    undefined behaviour (excludes vptr checks).

is_ubsan_no_recover = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:23
#    Halt the program if a problem is detected.

is_ubsan_null = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:26
#    Compile for Undefined Behaviour Sanitizer's null pointer checks.

is_ubsan_security = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:70
#    Enables core ubsan security features. Will later be removed once it matches
#    is_ubsan.

is_ubsan_vptr = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:29
#    Compile for Undefined Behaviour Sanitizer's vptr checks.

is_win_fastlink = false #Default = false
#    //build/config/compiler/compiler.gni:39
#    Tell VS to create a PDB that references information in .obj files rather
#    than copying it all. This should improve linker performance. mspdbcmf.exe
#    can be used to convert a fastlink pdb to a normal one.

#TODO: set to false if that youtube video freezing still happens even after that latest commit: https://bugs.chromium.org/p/chromium/issues/detail?id=422522#c353  although this settings seems unlikely to affect that issue!
link_pulseaudio = true #Default = false
#    //media/media_options.gni:13
#    Allows distributions to link pulseaudio directly (DT_NEEDED) instead of
#    using dlopen. This helps with automated detection of ABI mismatches and
#    prevents silent errors.

#already: false  - XXX: changing this will ccache miss everything apparently; takes 62mins when changed
linux_use_bundled_binutils = false #Default = false
#    //build/config/compiler/BUILD.gn:41

llvm_force_head_revision = false #Default = false
#    //build/config/compiler/BUILD.gn:83
#    If this is set to true, or if LLVM_FORCE_HEAD_REVISION is set to 1
#    in the environment, we use the revision in the llvm repo to determine
#    the CLANG_REVISION to use, instead of the version hard-coded into
#    //tools/clang/scripts/update.py. This should only be used in
#    conjunction with setting LLVM_FORCE_HEAD_REVISION in the
#    environment when `gclient runhooks` is run as well.

mac_views_browser = false #Default = false
#    //build/config/ui.gni:38
#    Whether the entire browser uses toolkit-views on Mac instead of Cocoa.

media_use_ffmpeg = true #Default = true
#    //media/media_options.gni:18
#    Enable usage of FFmpeg within the media library. Used for most software
#    based decoding, demuxing, and sometimes optimized FFTs. If disabled,
#    implementors must provide their own demuxers and decoders.

media_use_libvpx = true #Default = true
#    //media/media_options.gni:22
#    Enable usage of libvpx within the media library. Used for software based
#    decoding of VP9 and VP8A type content.

metrics_use_blimp = false #Default = false
#    //components/metrics/BUILD.gn:7
#    Overrides os name in uma metrics log to "Blimp".

mojo_application_subdir = "Mojo Applications" #Default = "Mojo Applications"
#    //mojo/public/mojo_constants.gni:7
#    Mojo application directories are created within this subdirectory.

mojo_media_host = "none" #Default = "none"
#    //media/media_options.gni:102
#    The process to host the mojo media application.
#    Valid options are:
#    - "none": Do not use mojo media application.
#    - "browser": Use mojo media application hosted in the browser process.
#    - "gpu": Use mojo media application hosted in the gpu process.
#    - "utility": Use mojo media application hosted in the utility process.

mojo_media_services = [] #Default = []
#    //media/media_options.gni:94
#    A list of mojo media services that should be used in the media pipeline.
#    Must not be empty if |enable_mojo_media| is true.
#    Valid entries in the list are:
#    - "renderer": Use mojo-based media Renderer service.
#    - "cdm": Use mojo-based Content Decryption Module.
#    - "audio_decoder": Use mojo-based audio decoder in the default media
#                       Renderer. Cannot be used with the mojo Renderer above.
#    - "video_decoder": Use mojo-based video decoder in the default media
#                       Renderer. Cannot be used with the mojo Renderer above.

msan_track_origins = 2 #Default = 2
#    //build/config/sanitizers/sanitizers.gni:34
#    Track where uninitialized memory originates from. From fastest to slowest:
#    0 - no tracking, 1 - track only the initial allocation site, 2 - track the
#    chain of stores leading from allocation site to use site.

nacl_sdk_untrusted = false #Default = false
#    //native_client_sdk/src/BUILD.gn:14
#    Build the nacl SDK untrusted components.  This is disabled by default since
#    not all NaCl untrusted compilers are in goma (e.g arm-nacl-glibc)

openmax_big_float_fft = true #Default = true
#    //third_party/openmax_dl/dl/BUILD.gn:10
#    Override this value to build with small float FFT tables

optimize_for_size = false #Default = false
#    //build/config/compiler/BUILD.gn:75
#    If true, optimize for size. Does not affect windows builds.
#    Linux & Mac favor speed over size.
#    TODO(brettw) it's weird that Mac and desktop Linux are different. We should
#    explore favoring size over speed in this case as well.

override_build_date = "N/A" #Default = "N/A"
#    //base/BUILD.gn:34
#    Override this value to give a specific build date.
#    See //base/build_time.cc and //build/write_build_date_header.py for more
#    details and the expected format.

ozone_auto_platforms = false #Default = false
#    //ui/ozone/ozone.gni:10
#    Select platforms automatically. Turn this off for manual control.

ozone_platform = "" #Default = ""
#    //ui/ozone/ozone.gni:22
#    The platform that will be active by default.

ozone_platform_caca = false #Default = false
#    //ui/ozone/ozone.gni:25
#    Enable individual platforms.

ozone_platform_cast = false #Default = false
#    //ui/ozone/ozone.gni:26

ozone_platform_egltest = false #Default = false
#    //ui/ozone/ozone.gni:27

ozone_platform_gbm = false #Default = false
#    //ui/ozone/ozone.gni:28

ozone_platform_headless = false #Default = false
#    //ui/ozone/ozone.gni:30

ozone_platform_ozonex = false #Default = false
#    //ui/ozone/ozone.gni:29

ozone_platform_wayland = false #Default = false
#    //ui/ozone/ozone.gni:32

ozone_platform_x11 = false #Default = false
#    //ui/ozone/ozone.gni:31

pdf_enable_v8 = true #Default = true
#    //third_party/pdfium/pdfium.gni:15
#    Build PDFium either with or without v8 support.

pdf_enable_xfa = false #Default = false
#    //third_party/pdfium/pdfium.gni:18
#    Build PDFium either with or without XFA Forms support.

pdf_is_standalone = false #Default = false
#    //third_party/pdfium/pdfium.gni:24
#    Build PDFium standalone

pdf_use_skia = false #Default = false
#    //third_party/pdfium/pdfium.gni:21
#    Build PDFium against skia (experimental) rather than agg.

pdfium_bundle_freetype = false #Default = false
#    //third_party/pdfium/pdfium.gni:12
#    On Android there's no system FreeType. On Windows and Mac, only a few
#    methods are used from it.

pkg_config = "" #Default = ""
#    //build/config/linux/pkg_config.gni:33
#    A pkg-config wrapper to call instead of trying to find and call the right
#    pkg-config directly. Wrappers like this are common in cross-compilation
#    environments.
#    Leaving it blank defaults to searching PATH for 'pkg-config' and relying on
#    the sysroot mechanism to find the right .pc files.

#TODO: true and (check https://www.youtube.com/html5  if that changes the 2nd row and if can watch live streams)
#for the pacman -S chromium  on Manjaro, all 6 checks are set
proprietary_codecs = true #Default = false
#    //build/config/features.gni:51
#    Enables proprietary codecs and demuxers; e.g. H264, AAC, MP3, and MP4.
#    We always build Google Chrome and Chromecast with proprietary codecs.

remoting_enable_cardboard = false #Default = false
#    //remoting/remoting_options.gni:16
#    Set this to enable Android Chromoting Cardboard Activity.

#see ://chromium.googlesource.com/chromium/src/+/master/docs/linux_faster_builds.md
remove_webcore_debug_symbols = true #Default = false
#    //third_party/WebKit/Source/config.gni:18
#    If true, doesn't compile debug symbols into webcore reducing the
#    size of the binary and increasing the speed of gdb.

repack_whitelist = "" #Default = ""
#    //tools/grit/repack.gni:8
#    Absolute path to a resource whitelist (generated using
#    //tools/resources/find_used_resources.py).

root_extra_deps = [] #Default = []
#    //BUILD.gn:29
#    A list of extra dependencies to add to the root target. This allows a
#    checkout to add additional targets without explicitly changing any checked-
#    in files.

rtc_build_expat = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:40
#    Disable these to not build components which can be externally provided.

rtc_build_json = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:41

rtc_build_libevent = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:74

rtc_build_libjpeg = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:42

rtc_build_libsrtp = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:43

rtc_build_libvpx = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:44

rtc_build_libyuv = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:46

rtc_build_openmax_dl = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:47

rtc_build_opus = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:48

rtc_build_ssl = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:49

rtc_build_usrsctp = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:50

rtc_build_with_neon = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:90

rtc_desktop_capture_supported = true #Default = true
#    //third_party/webrtc/modules/BUILD.gn:15
#    Desktop capturer is supported only on Windows, OSX and Linux.

rtc_enable_android_opensl = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:58

rtc_enable_bwe_test_logging = false #Default = false
#    //third_party/webrtc/modules/remote_bitrate_estimator/BUILD.gn:14
#    Set this to true to enable BWE test logging.

rtc_enable_data_logging = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:34
#    Enable data logging. Produces text files with data logged within engines
#    which can be easily parsed for offline processing.

rtc_enable_libevent = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:73

rtc_enable_protobuf = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:37
#    Enables the use of protocol buffers for debug recordings.

rtc_have_dbus_glib = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:53
#    Disable by default.

rtc_include_ilbc = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:126
#    Include the iLBC audio codec?

rtc_include_opus = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:16
#    Disable this to avoid building the Opus audio codec.

rtc_include_tests = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:65

rtc_initialize_ffmpeg = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:114
#    FFmpeg must be initialized for |H264DecoderImpl| to work. This can be done
#    by WebRTC during |H264DecoderImpl::InitDecode| or externally. FFmpeg must
#    only be initialized once. Projects that initialize FFmpeg externally, such
#    as Chromium, must turn this flag off so that WebRTC does not also
#    initialize.

rtc_jsoncpp_root = "//third_party/jsoncpp/source/include" #Default = "//third_party/jsoncpp/source/include"
#    //third_party/webrtc/build/webrtc.gni:23
#    Used to specify an external Jsoncpp include path when not compiling the
#    library that comes with WebRTC (i.e. rtc_build_json == 0).

rtc_libvpx_build_vp9 = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:45

rtc_prefer_fixed_point = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:30
#    Selects fixed-point code where possible.

rtc_relative_path = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:19
#    Disable to use absolute header paths for some libraries.

rtc_restrict_logging = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:66

rtc_ssl_root = "" #Default = ""
#    //third_party/webrtc/build/webrtc.gni:27
#    Used to specify an external OpenSSL include path when not compiling the
#    library that comes with WebRTC (i.e. rtc_build_ssl == 0).

rtc_use_gtk = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:118
#    Build sources requiring GTK. NOTICE: This is not present in Chrome OS
#    build environments, even if available for Chromium builds.

rtc_use_h264 = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:104
#    Enable this to build OpenH264 encoder/FFmpeg decoder. This is supported on
#    all platforms except Android and iOS. Because FFmpeg can be built
#    with/without H.264 support, |ffmpeg_branding| has to separately be set to a
#    value that includes H.264, for example "Chrome". If FFmpeg is built without
#    H.264, compilation succeeds but |H264DecoderImpl| fails to initialize. See
#    also: |rtc_initialize_ffmpeg|.
#    CHECK THE OPENH264, FFMPEG AND H.264 LICENSES/PATENTS BEFORE BUILDING.
#    http://www.openh264.org, https://www.ffmpeg.org/

rtc_use_lto = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:63
#    Link-Time Optimizations.
#    Executes code generation at link-time instead of compile-time.
#    https://gcc.gnu.org/wiki/LinkTimeOptimization

rtc_use_objc_h264 = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:94
#    Enable this to use HW H.264 encoder/decoder on iOS PeerConnections.
#    Enabling this may break interop with Android clients that support H264.

rtc_use_openmax_dl = true #Default = true
#    //third_party/webrtc/build/webrtc.gni:83

rtc_use_quic = false #Default = false
#    //third_party/webrtc/build/webrtc.gni:107
#    Determines whether QUIC code will be built.

safe_browsing_mode = 1 #Default = 1
#    //build/config/features.gni:87

sanitizer_coverage_flags = "" #Default = ""
#    //build/config/sanitizers/sanitizers.gni:86
#    Value for -fsanitize-coverage flag. Setting this causes
#    use_sanitizer_coverage to be enabled.
#    Default value when unset and use_afl=true:
#    trace-pc
#    Default value when unset and use_sanitizer_coverage=true:
#        edge,indirect-calls,8bit-counters

skia_build_no_opts = false #Default = false
#    //skia/BUILD.gn:28
#    TODO(crbug.com/607933): Once GYP is no longer supported, port iOS to use
#    optimised skia.

skia_whitelist_serialized_typefaces = false #Default = false
#    //skia/BUILD.gn:24

symbol_level = -1 #Default = -1
#    //build/config/compiler/compiler.gni:18
#    How many symbols to include in the build. This affects the performance of
#    the build since the symbols are large and dealing with them is slow.
#      2 means regular build with symbols.
#      1 means minimal symbols, usually enough for backtraces only.
#      0 means no symbols.
#      -1 means auto-set according to debug/release and platform.

system_libdir = "lib" #Default = "lib"
#    //build/config/linux/pkg_config.gni:44
#    CrOS systemroots place pkgconfig files at <systemroot>/usr/share/pkgconfig
#    and one of <systemroot>/usr/lib/pkgconfig or <systemroot>/usr/lib64/pkgconfig
#    depending on whether the systemroot is for a 32 or 64 bit architecture.
   
#    When build under GYP, CrOS board builds specify the 'system_libdir' variable
#    as part of the GYP_DEFINES provided by the CrOS emerge build or simple
#    chrome build scheme. This variable permits controlling this for GN builds
#    in similar fashion by setting the `system_libdir` variable in the build's
#    args.gn file to 'lib' or 'lib64' as appropriate for the target architecture.

syzygy_optimize = false #Default = false
#    //build/config/compiler/compiler.gni:64
#    Generate Syzygy optimized binaries. Syzygy optimize mode is a profile
#    guided optimization that reorders code for better locality.

#target_cpu = "" #Default = ""
#    (Internally set; try `gn help target_cpu`.)

#target_os = "" #Default = ""
#    (Internally set; try `gn help target_os`.)

target_sysroot = "" #Default = ""
#    //build/config/sysroot.gni:13
#    The absolute path of the sysroot that is applied when compiling using
#    the target toolchain.

target_sysroot_dir = "" #Default = ""
#    //build/config/sysroot.gni:16
#    The absolute path to directory containing sysroots for linux 32 and 64bit

toolkit_views = false #Default = false
#    //build/config/ui.gni:35

treat_warnings_as_errors = true #Default = true
#    //build/config/compiler/BUILD.gn:30
#    Default to warnings as errors for default workflow, where we catch
#    warnings with known toolchains. Allow overriding this e.g. for Chromium
#    builds on Linux that could use a different version of the compiler.
#    With GCC, warnings in no-Chromium code are always not treated as errors.

use_afl = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:66
#    Compile for fuzzing with AFL.

use_allocator = "tcmalloc" #Default = "tcmalloc"
#    //build/config/allocator.gni:24
#    Memory allocator to use. Set to "none" to use default allocator.

#TODO: false
use_alsa = false #Default = true
#    //media/media_options.gni:61

use_ash = false #Default = false
#    //build/config/ui.gni:22
#    Indicates if Ash is enabled. Ash is the Aura Shell which provides a
#    desktop-like environment for Aura. Requires use_aura = true

use_aura = false #Default = false
#    //build/config/ui.gni:31
#    Indicates if Aura is enabled. Aura is a low-level windowing library, sort
#    of a replacement for GDI or GTK.

use_base_test_suite = true #Default = true
#    //sandbox/linux/BUILD.gn:19
#    On Android, use plain GTest.

use_cfi_cast = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:55
#    Enable checks for bad casts: derived cast and unrelated cast.
#    TODO(krasin): remove this, when we're ready to add these checks by default.
#    https://crbug.com/626794

use_cfi_diag = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:59
#    By default, Control Flow Integrity will crash the program if it detects a
#    violation. Set this to true to print detailed diagnostics instead.

use_cras = false #Default = false
#    //media/media_options.gni:31
#    Override to dynamically link the cras (ChromeOS audio) library.

use_cups = false #Default = false
#    //build/config/features.gni:95

use_custom_libcxx = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:97

use_dbus = false #Default = false
#    //build/config/features.gni:104

use_debug_fission = "default" #Default = "default"
#    //build/config/compiler/compiler.gni:34
#    use_debug_fission: whether to use split DWARF debug info
#    files. This can reduce link time significantly, but is incompatible
#    with some utilities such as icecc and ccache. Requires gold and
#    gcc >= 4.8 or clang.
#    http://gcc.gnu.org/wiki/DebugFission
   
#    This is a placeholder value indicating that the code below should set
#    the default.  This is necessary to delay the evaluation of the default
#    value expression until after its input values such as use_gold have
#    been set, e.g. by a toolchain_args() block.

use_drfuzz = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:74
#    Compile for fuzzing with Dr. Fuzz
#    See http://www.chromium.org/developers/testing/dr-fuzz

use_evdev_gestures = false #Default = false
#    //ui/events/ozone/BUILD.gn:11
#    Support ChromeOS touchpad gestures with ozone.

use_experimental_allocator_shim = false #Default = false
#    //build/config/allocator.gni:29
#    TODO(primiano): this should just become the default without having a flag,
#    but we need to get there first. http://crbug.com/550886 .
#    Causes all the allocations to be routed via allocator_shim.cc.

use_external_popup_menu = false #Default = false
#    //build/config/features.gni:120
#    Whether or not to use external popup menu.

use_gconf = false #Default = false
#    //build/config/features.gni:108
#    Option controlling the use of GConf (the classic GNOME configuration
#    system).

use_gio = false #Default = false
#    //build/config/features.gni:110

use_glib = false #Default = false
#    //build/config/ui.gni:47
#    Whether we should use glib, a low level C utility library.

use_gold = false #Default = false
#    //build/config/compiler/compiler.gni:70
#    Whether to use the gold linker from binutils instead of lld or bfd.

use_goma = false #Default = false
#    //build/toolchain/goma.gni:12
#    Set to true to enable distributed compilation using Goma.

use_gtk3 = false #Default = false
#    //build/config/ui.gni:41
#    Whether we should use GTKv3 instead of GTKv2.

use_kerberos = true #Default = true
#    //net/BUILD.gn:54
#    Enable Kerberos authentication. It is disabled by default on ChromeOS, iOS,
#    Chromecast, at least for now. This feature needs configuration (krb5.conf
#    and so on).

use_libfuzzer = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:63
#    Compile for fuzzing with LLVM LibFuzzer.
#    See http://www.chromium.org/developers/testing/libfuzzer

use_libjpeg_turbo = true #Default = true
#    //third_party/BUILD.gn:15
#    Uses libjpeg_turbo as the jpeg implementation. Has no effect if
#    use_system_libjpeg is set.

#TODO: set to true(default) if something GPU related doesn't work
use_libpci = true #Default = true
#    //gpu/config/BUILD.gn:11
#    Use the PCI lib to collect GPU information on Linux.

use_lld = false #Default = false
#    //build/toolchain/toolchain.gni:23
#    Set to true to use lld, the LLVM linker. This flag may be used on Windows
#    with the shipped LLVM toolchain, or on Linux with a self-built top-of-tree
#    LLVM toolchain (see llvm_force_head_revision in
#    build/config/compiler/BUILD.gn).

use_low_memory_buffer = false #Default = false
#    //media/media_options.gni:34
#    Use low-memory buffers on non-Android builds of Chromecast.

use_low_quality_image_interpolation = false #Default = false
#    //third_party/WebKit/Source/config.gni:25
#    If true, defaults image interpolation to low quality.

use_official_google_api_keys = false #Default = ""
#    //google_apis/BUILD.gn:30
#    You can set the variable 'use_official_google_api_keys' to true
#    to use the Google-internal file containing official API keys
#    for Google Chrome even in a developer build.  Setting this
#    variable explicitly to true will cause your build to fail if the
#    internal file is missing.
   
#    The variable is documented here, but not handled in this file;
#    see //google_apis/determine_use_official_keys.gypi for the
#    implementation.
   
#    Set the variable to false to not use the internal file, even when
#    it exists in your checkout.
   
#XXX:    Leave it unset or set to "" to have the variable
#    implicitly set to true if you have
#    src/google_apis/internal/google_chrome_api_keys.h in your
#    checkout, and implicitly set to false if not.
   
#    Note that official builds always behave as if the variable
#    was explicitly set to true, i.e. they always use official keys,
#    and will fail to build if the internal file is missing.

use_openh264 = false #Default = false
#    //third_party/openh264/openh264_args.gni:11
#    Enable this to build OpenH264 (for encoding, not decoding).
#    CHECK THE OPENH264 LICENSE/PATENT BEFORE BUILDING, see
#    http://www.openh264.org/.

use_ozone = false #Default = false
#    //build/config/ui.gni:27
#    Indicates if Ozone is enabled. Ozone is a low-level library layer for Linux
#    that does not require X11. Enabling this feature disables use of glib, x11,
#    Pango, and Cairo. Default to false on non-Chromecast builds.

use_platform_icu_alternatives = false #Default = false
#    //url/features.gni:10
#    Enables the use of ICU alternatives in lieu of ICU. The flag is used
#    for Cronet to reduce the size of the Cronet binary.

use_prebuilt_instrumented_libraries = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:39
#    Use dynamic libraries instrumented by one of the sanitizers instead of the
#    standard system libraries. Set this flag to download prebuilt binaries from
#    GCS.

use_pulseaudio = true #Default = true
#    //media/media_options.gni:65

use_sanitizer_coverage = false #Default = false
#    //build/config/sanitizers/sanitizers.gni:102

use_srtp_boringssl = true #Default = true
#    //third_party/libsrtp/BUILD.gn:6

use_sysroot = false #Default = false  actually it's true but patch made it false!
#    //build/config/sysroot.gni:18

use_system_harfbuzz = false #Default = false
#    //third_party/harfbuzz-ng/BUILD.gn:16
#    Blink uses a cutting-edge version of Harfbuzz; most Linux distros do not
#    contain a new enough version of the code to work correctly. However,
#    ChromeOS chroots (i.e, real ChromeOS builds for devices) do contain a
#    new enough version of the library, and so this variable exists so that
#    ChromeOS can build against the system lib and keep binary sizes smaller.

use_system_libjpeg = false #Default = false
#    //third_party/BUILD.gn:11
#    Uses system libjpeg. If true, overrides use_libjpeg_turbo.

use_system_sqlite = false #Default = false
#    //third_party/sqlite/BUILD.gn:9
#    Controls whether the build should uses the version of sqlite3 library
#    shipped with the system (currently only supported on iOS) or the one
#    shipped with Chromium source.

use_udev = false #Default = false
#    //build/config/features.gni:102
#    libudev usage. This currently only affects the content layer.

use_unofficial_version_number = true #Default = true
#    //components/version_info/BUILD.gn:9

use_v4l2_codec = false #Default = false
#    //media/gpu/args.gni:11
#    Indicates if Video4Linux2 codec is used. This is used for all CrOS
#    platforms which have v4l2 hardware encoder / decoder.

use_v4lplugin = false #Default = false
#    //media/gpu/args.gni:7
#    Indicates if V4L plugin is used.

use_vgem_map = false #Default = false
#    //ui/ozone/ozone.gni:17
#    This enables memory-mapped access to accelerated graphics buffers via the
#    VGEM ("virtual GEM") driver. This is currently only available on Chrome OS
#    kernels and affects code in the GBM ozone platform.
#    TODO(dshwang): remove this flag when all gbm hardware supports vgem map.
#    crbug.com/519587

use_vulcanize = true #Default = true
#    //chrome/common/features.gni:21
#    Use vulcanized HTML/CSS/JS resources to speed up WebUI (chrome://)
#    pages. https://github.com/polymer/vulcanize

use_xcode_clang = false #Default = false
#    //build/toolchain/toolchain.gni:33
#    Compile with Xcode version of clang instead of hermetic version shipped
#    with the build. Used on iOS to ship official builds (as they are built
#    with the version of clang shipped with Xcode).

use_xkbcommon = false #Default = false
#    //build/config/ui.gni:44
#    Optional system libraries.

v8_can_use_fpu_instructions = true #Default = true
#    //v8/BUILD.gn:66
#    Similar to vfp but on MIPS.

v8_current_cpu = "x64" #Default = "x64"
#    //build/config/v8_target_cpu.gni:56
#    This argument is declared here so that it can be overridden in toolchains.
#    It should never be explicitly set by the user.

v8_deprecation_warnings = false #Default = false
#    //v8/BUILD.gn:26
#    Enable compiler warnings when using V8_DEPRECATED apis.

v8_embed_script = "" #Default = ""
#    //v8/BUILD.gn:32
#    Embeds the given script into the snapshot.

v8_enable_backtrace = false #Default = false
#    //v8/BUILD.gn:35
#    Support for backtrace_symbols on linux.

v8_enable_disassembler = false #Default = false
#    //v8/BUILD.gn:38
#    Sets -dENABLE_DISASSEMBLER.

v8_enable_gdbjit = "" #Default = ""
#    //v8/BUILD.gn:41
#    Sets -dENABLE_GDB_JIT_INTERFACE.

v8_enable_handle_zapping = true #Default = true
#    //v8/BUILD.gn:44
#    Sets -dENABLE_HANDLE_ZAPPING.

v8_enable_i18n_support = true #Default = true
#    //v8/BUILD.gn:48
#    Enable ECMAScript Internationalization API. Enabling this feature will
#    add a dependency on the ICU library.

v8_enable_slow_dchecks = false #Default = false
#    //v8/BUILD.gn:51
#    Enable slow dchecks.

v8_enable_verify_heap = false #Default = false
#    //v8/BUILD.gn:23
#    Sets -DVERIFY_HEAP.

v8_gcmole = false #Default = false
#    //v8/gni/v8.gni:14
#    Indicate if gcmole was fetched as a hook to make it available on swarming.

v8_has_valgrind = false #Default = false
#    //v8/gni/v8.gni:11
#    Indicate if valgrind was fetched as a custom deps to make it available on
#    swarming.

v8_imminent_deprecation_warnings = "" #Default = ""
#    //v8/BUILD.gn:29
#    Enable compiler warnings when using V8_DEPRECATE_SOON apis.

v8_interpreted_regexp = false #Default = false
#    //v8/BUILD.gn:55
#    Interpreted regexp engine exists as platform-independent alternative
#    based where the regular expression is compiled to a bytecode.

v8_object_print = false #Default = false
#    //v8/BUILD.gn:58
#    Sets -dOBJECT_PRINT.

v8_optimized_debug = true #Default = true
#    //v8/gni/v8.gni:17
#    Turns on compiler optimizations in V8 in Debug build.

v8_postmortem_support = false #Default = false
#    //v8/BUILD.gn:63
#    With post mortem support enabled, metadata is embedded into libv8 that
#    describes various parameters of the VM for use by debuggers. See
#    tools/gen-postmortem-metadata.py for details.

v8_snapshot_toolchain = "" #Default = ""
#    //v8/snapshot_toolchain.gni:33
#    The snapshot needs to be compiled for the host, but compiled with
#    a toolchain that matches the bit-width of the target.

v8_target_cpu = "" #Default = ""
#    //build/config/v8_target_cpu.gni:33
#    This arg is used when we want to tell the JIT-generating v8 code
#    that we want to have it generate for an architecture that is different
#    than the architecture that v8 will actually run on; we then run the
#    code under an emulator. For example, we might run v8 on x86, but
#    generate arm code and run that under emulation.
   
#    This arg is defined here rather than in the v8 project because we want
#    some of the common architecture-specific args (like arm_float_abi or
#    mips_arch_variant) to be set to their defaults either if the current_cpu
#    applies *or* if the v8_current_cpu applies.
   
#    As described below, you can also specify the v8_target_cpu to use
#    indirectly by specifying a `custom_toolchain` that contains v8_$cpu in the
#    name after the normal toolchain.
   
#    For example, `gn gen --args="custom_toolchain=...:clang_x64_v8_arm64"`
#    is equivalent to setting --args=`v8_target_cpu="arm64"`. Setting
#    `custom_toolchain` is more verbose but makes the toolchain that is
#    (effectively) being used explicit.
   
#    v8_target_cpu can only be used to target one architecture in a build,
#    so if you wish to build multiple copies of v8 that are targetting
#    different architectures, you will need to do something more
#    complicated involving multiple toolchains along the lines of
#    custom_toolchain, above.

v8_test_isolation_mode = "noop" #Default = "noop"
#    //v8/gni/isolate.gni:11
#    Sets the test isolation mode (noop|prepare|check).

v8_use_external_startup_data = "" #Default = ""
#    //v8/gni/v8.gni:25
#    Use external files for startup data blobs:
#    the JS builtins sources and the start snapshot.

v8_use_mips_abi_hardfloat = true #Default = true
#    //v8/BUILD.gn:69
#    Similar to the ARM hard float ABI but on MIPS.

v8_use_snapshot = true #Default = true
#    //v8/gni/v8.gni:21
#    Enable the snapshot feature, for fast context creation.
#    http://v8project.blogspot.com/2015/09/custom-startup-snapshots.html

win_console_app = false #Default = false
#    //build/config/win/console_app.gni:12
#    If true, builds as a console app (rather than a windowed app), which allows
#    logging to be printed to the user. This will cause a terminal window to pop
#    up when the executable is not run from the command line, so should only be
#    used for development. Only has an effect on Windows builds.


